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Mount and Blade: Warband is avideo game action-RPG developed byTaleWorlds, released in2010underMicrosoft Windowsand2014underLinuxandOS X.
It is not the result of Mount and Blade , but an improved version (the second installment is Mount and Blade II Bannerlord ).
Three extensions have emerged: Napoleonic Wars (multiplayer extension); With Fire and Sword ( standalone ) and Viking Conquest .
The game is set in Calradia, a world where six factions are engaged in constant wars, each believing the true king of Caldaria and trying to impose its views on other realms. The Khergits the Nords, the Rhodoks the Swadians the Vaegirs and Sarranides, each faction has a culture and specialized units. For example, the Kingdom of Swadia has heavy cavalry units more powerful than the other realms while the kingdom has Rhodoks lancers as well as more powerful crossbow. So the player will, depending on the desired type of army soldiers choose from a particular realm.
Based on a non-linear gameplay, the game book the player itself is entirely free to operate as it sees fit to become dealer, robber, slave, mercenary allegiance to an overlord or work for a contender throne. The player can move freely on a large world map and visit the towns, villages and castles along the way. It can also recruit soldiers to mount an army escort and protect looters and enemy lords who travel the world or to storm the castles and cities enemies. The player can choose to recruit mercenaries in taverns cities or factions of recruits in the villages of the owner faction at the beginning of the game. If a village belonged to Vaegirs early in the game and that it was later conquered by the Nords, you recruit recruits kingdom Vaegirs. Mercenaries are more powerful, recruitment but obviously more expensive. However, recruits do not stay on and gain experience, fight after fight. A swadienne rookie can become a proud swadien knight, much more powerful than any mercenary.
Although the fight is the main aspect of the game, it is optional: the player can, for example earn money and experience with trade in goods between cities, thanks to a mechanical-based economy in the Offer and demand. The player can finally complete a number of quests on behalf of a lord or trade guild, or defend the honor of a lady. The game also allows you to become a vassal of the head of one of six factions which allows the player to have a stronghold. After a lot of playing time, the player is powerful enough to become independent and create his own faction.
The physics of the game makes use of hard throwing weapon at first, but once grip, it becomes no longer a big problem. Also, it adds a velocity coefficient, increasing the damage depending therefrom. A well-placed shot when you are on a galloping horse usually kill your opponent in one hit, bonuses up to 200%.
But the great novelty of this album is none other than its multiplayer mode that can involve hundreds of players on the battlefields.
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Mount And Blade Warband Napoleonic Wars System Requirements
CPU: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
CPU SPEED: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
RAM: 2 GB
OS: Windows XP, Vista, Windows 7
VIDEO CARD: NVIDIA GeForce 8600, ATI Radeon HD 2600, or better (does not support integrated graphics card)
SOUND CARD: Yes
FREE DISK SPACE: 1.2 GB
CPU SPEED: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
RAM: 2 GB
OS: Windows XP, Vista, Windows 7
VIDEO CARD: NVIDIA GeForce 8600, ATI Radeon HD 2600, or better (does not support integrated graphics card)
SOUND CARD: Yes
FREE DISK SPACE: 1.2 GB
Game Size = 791 MB
Game RAR Password = www.pcgamespunch.com
Download Link
Mount & Blade is starting to deliver on its promise. The open-world role-playing game that was a little rough and ready for a mainstream audience when it arrived in 2008 has taken a leap forward with the stand-alone Warband expansion. New multiplayer modes supporting frenzied mob battles are the big draw here, along with a few refinements to the solo experience that include such goodies as a new faction and overhauled graphics. This still isn’t a welcoming game, with the solo campaign so open ended and mostly bereft of the background color typically used to lure you into the medieval realms of RPGs. But the multiplayer is exciting and addictive in its own right, giving you enough happy fuzzies that you can’t help but be more patient with the shortcomings of the campaign.
Multiplayer is a great direction to take the Mount & Blade franchise in, because it puts the outstanding, naturalistic combat of the game front and center. All eight modes are flat-out frenetic, with up to 64 players in warrior, crossbowman/archer, and mounted knight classes (formal names vary among the six available factions, but this is essentially what you get to play with) hacking and slashing at each other in lag-free battles. Each class can also be custom outfitted with weapons and armor purchased with an opening pool of dinars, and upgraded during matches with extra money earned for kills. Games take place on a limited number of maps depicting typical medieval settings, such as besieged castles, quaint Nordic towns, snowy hamlets, riverside settlements, and the like. Each multiplayer setting has been dressed up with a few attractive scenes that improve greatly on the dull, muddy brown that dominated the original game.
The different game modes are standard multiplayer staples, such as are standard multiplayer staples, including Deathmatch, Team Deathmatch, Conquest, and Capture the Flag, among others. As in the original game, battles are mostly melee, consisting of face-to-face skirmishes where you swing swords, axes, pikes, and their many medieval friends by clicking the mouse button while moving the mouse in the direction you want to launch your attack. So to swing overhand and down, you push forward as you click. To swing from the right, you push to the right, and so on. It’s an intuitive control scheme that also allows for a great deal of customization and experimentation due to accurate physics and detailed battlefields. No two battles ever play out the same. You can also step out of the trenches to mount a horse for galloping charge attacks or play a crossbowman or archer and sit back sniping enemies from afar (at least until the bad guys notice where the bolts are coming from and charge over your way).